Commented Feature: Mipmap, volume mipmap, and resize support for TRIANGLE...
The D3DX library implemented point (D3DX_FILTER_POINT), linear (D3DX_FILTER_LINEAR), box (D3DX_FILTER_BOX), and triangle (D3DX_FILTER_TRIANGLE).The WIC filtering algorithms are point, linear, Fant...
View ArticleSource code checked in, #28666
Texassemble: Doesn't support block compression for output
View ArticleUpdated Wiki: Texassemble
This DirectXTex sample is a command-line texture utility for creating DDS files containing cubemaps, volume maps, or texture arrays from individual images.This utility does not support mipmap...
View ArticleUpdated Wiki: Texassemble
This DirectXTex sample is a command-line texture utility for creating DDS files containing cubemaps, volume maps, or texture arrays from individual images.This utility does not support mipmap...
View ArticleUpdated Wiki: Texassemble
This DirectXTex sample is a command-line texture utility for creating DDS files containing cubemaps, volume maps, or texture arrays from individual images.This utility does not support mipmap...
View ArticleUpdated Wiki: Texassemble
This DirectXTex sample is a command-line texture utility for creating DDS files containing cubemaps, volume maps, or texture arrays from individual images.This utility does not support mipmap...
View ArticleUpdated Wiki: Texassemble
This DirectXTex sample is a command-line texture utility for creating DDS files containing cubemaps, volume maps, or texture arrays from individual images.This utility does not support mipmap...
View ArticleUpdated Wiki: Texassemble
This DirectXTex sample is a command-line texture utility for creating DDS files containing cubemaps, volume maps, or texture arrays from individual images.This utility does not support mipmap...
View ArticleUpdated Wiki: Texassemble
This DirectXTex sample is a command-line texture utility for creating DDS files containing cubemaps, volume maps, or texture arrays from individual images.This utility does not support mipmap...
View ArticleSource code checked in, #28717
DirectxTex: Need to slightly bias results floating-point error introduced by TRIANGLE filter - Avoids problem with harshly quantized formats like 2-bit alpha - Defaults to TRIANGLE filter for non-pow-2...
View ArticleReleased: June 2013 (Jun 15, 2013)
June 15, 2013Custom filtering implementation for Resize & GenerateMipMaps(3D) - Point, Box, Linear, Cubic, and TriangleTEX_FILTER_TRIANGLE finite low-pass triangle filter TEX_FILTER_WRAP,...
View ArticleUpdated Release: June 2013 (Jun 15, 2013)
June 15, 2013Custom filtering implementation for Resize & GenerateMipMaps(3D) - Point, Box, Linear, Cubic, and Triangle TEX_FILTER_TRIANGLE finite low-pass triangle filterTEX_FILTER_WRAP,...
View ArticleUpdated Wiki: Version History
June 15, 2013Custom filtering implementation for Resize & GenerateMipMaps(3D) - Point, Box, Linear, Cubic, and Triangle TEX_FILTER_TRIANGLE finite low-pass triangle filterTEX_FILTER_WRAP,...
View ArticleUpdated Wiki: GenerateMipMaps3D
Generates mipmaps for a 3D volume texture from a set of images representing the slices.Note: This generates mipmaps for 3D dimension textures. For 1D and 2D dimension textures, see GenerateMipMaps....
View ArticleUpdated Wiki: GenerateMipMaps3D
Generates mipmaps for a 3D volume texture from a set of images representing the slices.Note: This generates mipmaps for 3D dimension textures. For 1D and 2D dimension textures, see GenerateMipMaps....
View ArticleNew Post: Default Handling of sRGB JPG On Load
This has been fixed for the June 2013 release
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