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New Post: Bug in mipmap generation for non-square textures?

This has been fixed for the June 2013 release

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New Post: Default Handling of sRGB JPG On Load

Awesome, thanks!

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Source code checked in, #28823

DirectXTex: Integrated some Code Review feedback (no code impact)

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Created Feature: Adobe Photoshop Plug-in for DDS [963]

A plug-in for Adobe Photoshop to support .DDS files based on DirectXTex to provide full support for all formats.

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Commented Feature: Adobe Photoshop Plug-in for DDS [963]

A plug-in for Adobe Photoshop to support .DDS files based on DirectXTex to provide full support for all formats.Comments: ** Comment from web user: walbourn ** NVIDIA has a DDS plugin in for Adobe...

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Source code checked in, #28861

WIC_USE_FACTORY_PROXY workaround no longer needed.

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Source code checked in, #28908

DDSTextureLoader, ScreenGrab, WICTextureLoader trimmed of some unused defines and fixed /W4 problem in release mode

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Source code checked in, #29225

DirectXTex: some more /analyze cleanup

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Source code checked in, #29227

DirectXTex: July 1, 2013 release

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Updated Wiki: Version History

July 1, 2013VS 2013 Preview projects addedSaveToWIC functions updated with new optional setCustomProps parameterJune 15, 2013Custom filtering implementation for Resize & GenerateMipMaps(3D) -...

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Released: July 2013 (Jul 01, 2013)

July 1, 2013VS 2013 Preview projects added SaveToWIC functions updated with new optional setCustomProps parameter

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Updated Release: July 2013 (Jul 01, 2013)

July 1, 2013VS 2013 Preview projects addedSaveToWIC functions updated with new optional setCustomProps parameter

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Source code checked in, #29249

DirectXTex: Workaround to avoid ICE when building VS 2013 preview Debug ARM config

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Source code checked in, #29250

DirectXTex/DirectXTK: Updated VS 2013 Preview Windows 8.1 SLNs

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Source code checked in, #29252

DirectXTex: Use alternative to CreateStreamOnHGlobal for Windows Store apps

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Source code checked in, #29257

DirectXTex: Fixed /analyze issues

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Updated Wiki: Resources

Gamefest 2011 - Presentation Modern Texture Content Pipelineshttp://www.microsoft.com/download/en/details.aspx?id=27853Gamefest 2010 - Block Compression...

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Created Unassigned: Resource leak from _GetWIC() [979]

_GetWIC() in DirectXTexP.h implements a singleton. The function stores a static pointer to a IWICImagingFactory. This resource is never freed, showing up as a leak with some application...

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Commented Unassigned: Resource leak from _GetWIC() [979]

_GetWIC() in DirectXTexP.h implements a singleton. The function stores a static pointer to a IWICImagingFactory. This resource is created on demand but never freed, showing up as a leak with some...

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New Post: Texconv question about PNG with sRGB data and BC5_UNORM_SRGB

I have been using the following command to convert a PNG file to DDS: texconv -srgbi -srgbo -dx10 -f BC3_UNORM_SRGB foo.png The PNG is containing sRGB encoded data, so I assume there's no conversion...

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