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Updated Wiki: Home

http://go.microsoft.com/fwlink/?LinkId=248926Project DescriptionDirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations...

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Updated Wiki: Home

http://go.microsoft.com/fwlink/?LinkId=248926Project DescriptionDirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations...

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Source code checked in, #38717

Add MS-Pl license file

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New Post: UVAtlas

Great news! The UVAtlas isochart technology is now available on CodePlex as a companion to DirectXTex and DirectXMesh.

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New Post: Retiring Windows Store apps for Windows 8.0 support

As we approach a year since my first post on this, are there any folks who actively need the DirectXTex projects for Windows Store for Windows 8.0, or can we just ship DirectXTex projects for Windows...

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Source code checked in, #38818

Add VS 2015 projects (using VS 2015 Technical Preview)

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Created Unassigned: BC6H mips 4x4 and below are black [1272]

I tracked this down to the dispatch calls passing in 0 threads: RunComputeShader( pContext, m_pTryModeG10CS, pSRVs, 2, pCBCS, pErrBestModeUAV[0], uThreadGroupCount / 4, 1, 1 );should...

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Commented Unassigned: BC6H mips 4x4 and below are black [1272]

I tracked this down to the dispatch calls passing in 0 threads: RunComputeShader( pContext, m_pTryModeG10CS, pSRVs, 2, pCBCS, pErrBestModeUAV[0], uThreadGroupCount / 4, 1, 1 );should...

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Commented Unassigned: BC6H mips 4x4 and below are black [1272]

I tracked this down to the dispatch calls passing in 0 threads: RunComputeShader( pContext, m_pTryModeG10CS, pSRVs, 2, pCBCS, pErrBestModeUAV[0], uThreadGroupCount / 4, 1, 1 );should...

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Closed Unassigned: BC6H mips 4x4 and below are black [1272]

I tracked this down to the dispatch calls passing in 0 threads: RunComputeShader( pContext, m_pTryModeG10CS, pSRVs, 2, pCBCS, pErrBestModeUAV[0], uThreadGroupCount / 4, 1, 1 );should...

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Commented Issue: BC6H mips 4x4 and below are black [1272]

I tracked this down to the dispatch calls passing in 0 threads: RunComputeShader( pContext, m_pTryModeG10CS, pSRVs, 2, pCBCS, pErrBestModeUAV[0], uThreadGroupCount / 4, 1, 1 );should...

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Commented Issue: BC6H mips 4x4 and below are black [1272]

I tracked this down to the dispatch calls passing in 0 threads: RunComputeShader( pContext, m_pTryModeG10CS, pSRVs, 2, pCBCS, pErrBestModeUAV[0], uThreadGroupCount / 4, 1, 1 );should...

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Source code checked in, #38895

Minor code review feedback - Don't need to use ".get()[" pattern when using std::unique_ptr<T[]> specialization

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Commented Issue: Resource leak from _GetWIC() [979]

_GetWIC() in DirectXTexP.h implements a singleton. The function stores a static pointer to a IWICImagingFactory. This resource is created on demand but never freed, showing up as a leak with some...

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Commented Issue: Resource leak from _GetWIC() [979]

_GetWIC() in DirectXTexP.h implements a singleton. The function stores a static pointer to a IWICImagingFactory. This resource is created on demand but never freed, showing up as a leak with some...

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Source code checked in, #38945

Update for November 24, 2014 release

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Updated Wiki: Version History

November 24, 2014Updates for Visual Studio 2015 Technical PreviewMinor code cleanupSeptember 22, 2014Format conversion improvements and bug fixes (depth/stencil, alpha-only, float16, RGB -> 1...

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Released: November 2014 (Nov 24, 2014)

November 24, 2014Updates for Visual Studio 2015 Technical Preview Minor code cleanup

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Updated Release: November 2014 (Nov 24, 2014)

November 24, 2014Updates for Visual Studio 2015 Technical PreviewMinor code cleanup

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Created Feature: add support for filename wildcards to texconv [1283]

texconv and texassemble do not support wilcards like `*.png` as inputs.

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