Updated Wiki: Home
http://go.microsoft.com/fwlink/?LinkId=248926Project DescriptionDirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations...
View ArticleUpdated Wiki: Home
http://go.microsoft.com/fwlink/?LinkId=248926Project DescriptionDirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations...
View ArticleNew Post: UVAtlas
Great news! The UVAtlas isochart technology is now available on CodePlex as a companion to DirectXTex and DirectXMesh.
View ArticleNew Post: Retiring Windows Store apps for Windows 8.0 support
As we approach a year since my first post on this, are there any folks who actively need the DirectXTex projects for Windows Store for Windows 8.0, or can we just ship DirectXTex projects for Windows...
View ArticleCreated Unassigned: BC6H mips 4x4 and below are black [1272]
I tracked this down to the dispatch calls passing in 0 threads: RunComputeShader( pContext, m_pTryModeG10CS, pSRVs, 2, pCBCS, pErrBestModeUAV[0], uThreadGroupCount / 4, 1, 1 );should...
View ArticleCommented Unassigned: BC6H mips 4x4 and below are black [1272]
I tracked this down to the dispatch calls passing in 0 threads: RunComputeShader( pContext, m_pTryModeG10CS, pSRVs, 2, pCBCS, pErrBestModeUAV[0], uThreadGroupCount / 4, 1, 1 );should...
View ArticleCommented Unassigned: BC6H mips 4x4 and below are black [1272]
I tracked this down to the dispatch calls passing in 0 threads: RunComputeShader( pContext, m_pTryModeG10CS, pSRVs, 2, pCBCS, pErrBestModeUAV[0], uThreadGroupCount / 4, 1, 1 );should...
View ArticleClosed Unassigned: BC6H mips 4x4 and below are black [1272]
I tracked this down to the dispatch calls passing in 0 threads: RunComputeShader( pContext, m_pTryModeG10CS, pSRVs, 2, pCBCS, pErrBestModeUAV[0], uThreadGroupCount / 4, 1, 1 );should...
View ArticleCommented Issue: BC6H mips 4x4 and below are black [1272]
I tracked this down to the dispatch calls passing in 0 threads: RunComputeShader( pContext, m_pTryModeG10CS, pSRVs, 2, pCBCS, pErrBestModeUAV[0], uThreadGroupCount / 4, 1, 1 );should...
View ArticleCommented Issue: BC6H mips 4x4 and below are black [1272]
I tracked this down to the dispatch calls passing in 0 threads: RunComputeShader( pContext, m_pTryModeG10CS, pSRVs, 2, pCBCS, pErrBestModeUAV[0], uThreadGroupCount / 4, 1, 1 );should...
View ArticleSource code checked in, #38895
Minor code review feedback - Don't need to use ".get()[" pattern when using std::unique_ptr<T[]> specialization
View ArticleCommented Issue: Resource leak from _GetWIC() [979]
_GetWIC() in DirectXTexP.h implements a singleton. The function stores a static pointer to a IWICImagingFactory. This resource is created on demand but never freed, showing up as a leak with some...
View ArticleCommented Issue: Resource leak from _GetWIC() [979]
_GetWIC() in DirectXTexP.h implements a singleton. The function stores a static pointer to a IWICImagingFactory. This resource is created on demand but never freed, showing up as a leak with some...
View ArticleUpdated Wiki: Version History
November 24, 2014Updates for Visual Studio 2015 Technical PreviewMinor code cleanupSeptember 22, 2014Format conversion improvements and bug fixes (depth/stencil, alpha-only, float16, RGB -> 1...
View ArticleReleased: November 2014 (Nov 24, 2014)
November 24, 2014Updates for Visual Studio 2015 Technical Preview Minor code cleanup
View ArticleUpdated Release: November 2014 (Nov 24, 2014)
November 24, 2014Updates for Visual Studio 2015 Technical PreviewMinor code cleanup
View ArticleCreated Feature: add support for filename wildcards to texconv [1283]
texconv and texassemble do not support wilcards like `*.png` as inputs.
View Article