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http://go.microsoft.com/fwlink/?LinkId=248926Project DescriptionDirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations...
View ArticleUpdated Wiki: DirectXTex
The DirectXTex library includes a full-featured DDS reader and writer including legacy format conversions, a TGA reader and writer, a WIC-based bitmap reader and writer (BMP, JPEG, PNG, TIFF, and HD...
View ArticleUpdated Wiki: XNAMath
Support for building with XNAMath rather than DirectXMath has been dropped as of the January 2014 releaseDirectXTex makes use of either the DirectXMath or XNAMath C++ SIMD math library. If using...
View ArticleNew Post: Retiring support for VS 2010 + DirectX SDK without the Windows 8.x SDK
As the January 2014 release, DirectXTex now requires DirectxMath to build. This means using the Windows 8.1 SDK with VS 2010, building with VS 2012 with the built-in Windows 8.0 SDK, or building with...
View ArticleEdited Feature: Video format support [1027]
DirectXTex currently does not support any of the DirectX 11 video formats.* DXGI_FORMAT_AYUV* DXGI_FORMAT_Y410* DXGI_FORMAT_Y416* DXGI_FORMAT_NV12* DXGI_FORMAT_P010* DXGI_FORMAT_P016*...
View ArticleNew Post: Using force SRGB with TGA and when targeting compressed formats
This has been fixed in the January 2014 release
View ArticleUpdated Wiki: DDS I/O Functions
These functions perform file I/O for .DDS files. These functions support many legacy Direct3D 9 .DDS files and all Direct3D 10.x/11.x era "DX10" extension .DDS...
View ArticleUpdated Wiki: TGA I/O Functions
The Targa Truvision (.TGA) format is commonly used as a texture source file format in game development, but this format is not supported by any built-in WIC codec. These functions implement a simple...
View ArticleUpdated Wiki: WIC I/O Functions
These functions use the Windows Imaging Componet (WIC) to read or write an image file. There are built-in WIC codecs in Windows for .BMP, .PNG, .GIF, .TIFF, .JPEG, and JPEG-XR / HD Photo images. Some...
View ArticleUpdated Wiki: DDS I/O Functions
These functions perform file I/O for .DDS files. These functions support many legacy Direct3D 9 .DDS files and all Direct3D 10.x/11.x era "DX10" extension .DDS...
View ArticleUpdated Wiki: TGA I/O Functions
The Targa Truvision (.TGA) format is commonly used as a texture source file format in game development, but this format is not supported by any built-in WIC codec. These functions implement a simple...
View ArticleUpdated Wiki: TGA I/O Functions
The Targa Truvision (.TGA) format is commonly used as a texture source file format in game development, but this format is not supported by any built-in WIC codec. These functions implement a simple...
View ArticleUpdated Wiki: WIC I/O Functions
These functions use the Windows Imaging Componet (WIC) to read or write an image file. There are built-in WIC codecs in Windows for .BMP, .PNG, .GIF, .TIFF, .JPEG, and JPEG-XR / HD Photo images. Some...
View ArticleCommented Feature: DXTex rewrite using DirectXTex [651]
The legacy DirectX SDK included the DirectX Texture Tool (DXTEX.EXE), a venerable MFC-based application for viewing all the various components of a DDS file, doing conversions, and creating more...
View ArticleCommented Feature: DXTex rewrite using DirectXTex [651]
The legacy DirectX SDK included the DirectX Texture Tool (DXTEX.EXE), a venerable MFC-based application for viewing all the various components of a DDS file, doing conversions, and creating more...
View ArticleUpdated Wiki: Texture Functions
Functions for doing texture processing based on DirectXTex data typically loaded from a WIC or TGA image file and then written to a .DDS file.FlipRotateFlip and/or rotate image or set of...
View ArticleUpdated Wiki: CopyRectangle
Copies a rectangle of pixels from one image to another.Block compressed images are not supported. HRESULT CopyRectangle( _In_ const Image& srcImage, _In_ const Rect& srcRect, _In_ const...
View ArticleUpdated Wiki: CopyRectangle
Copies a rectangle of pixels from one image to another.Block compressed images are not supported as either the source or destination. Use Decompress to uncompress BC images before using this function....
View ArticleCreated Unassigned: How to use DirectXTex's CopyRectangle ? [1103]
I want to get Image2 from Image1.Finally, The output of Image2 is empty. I need your suggestion.Below is my code and pictrue to define...
View ArticleClosed Unassigned: How to use DirectXTex's CopyRectangle ? [1103]
I want to get Image2 from Image1.Finally, The output of Image2 is empty. I need your suggestion.Below is my code and pictrue to define...
View Article