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Updated Wiki: Home

http://go.microsoft.com/fwlink/?LinkId=248926Project DescriptionDirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations...

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Updated Wiki: DirectXTex

The DirectXTex library includes a full-featured DDS reader and writer including legacy format conversions, a TGA reader and writer, a WIC-based bitmap reader and writer (BMP, JPEG, PNG, TIFF, and HD...

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Updated Wiki: XNAMath

Support for building with XNAMath rather than DirectXMath has been dropped as of the January 2014 releaseDirectXTex makes use of either the DirectXMath or XNAMath C++ SIMD math library. If using...

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New Post: Retiring support for VS 2010 + DirectX SDK without the Windows 8.x SDK

As the January 2014 release, DirectXTex now requires DirectxMath to build. This means using the Windows 8.1 SDK with VS 2010, building with VS 2012 with the built-in Windows 8.0 SDK, or building with...

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Edited Feature: Video format support [1027]

DirectXTex currently does not support any of the DirectX 11 video formats.* DXGI_FORMAT_AYUV* DXGI_FORMAT_Y410* DXGI_FORMAT_Y416* DXGI_FORMAT_NV12* DXGI_FORMAT_P010* DXGI_FORMAT_P016*...

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New Post: Using force SRGB with TGA and when targeting compressed formats

This has been fixed in the January 2014 release

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Updated Wiki: DDS I/O Functions

These functions perform file I/O for .DDS files. These functions support many legacy Direct3D 9 .DDS files and all Direct3D 10.x/11.x era "DX10" extension .DDS...

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Updated Wiki: TGA I/O Functions

The Targa Truvision (.TGA) format is commonly used as a texture source file format in game development, but this format is not supported by any built-in WIC codec. These functions implement a simple...

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Updated Wiki: WIC I/O Functions

These functions use the Windows Imaging Componet (WIC) to read or write an image file. There are built-in WIC codecs in Windows for .BMP, .PNG, .GIF, .TIFF, .JPEG, and JPEG-XR / HD Photo images. Some...

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Updated Wiki: DDS I/O Functions

These functions perform file I/O for .DDS files. These functions support many legacy Direct3D 9 .DDS files and all Direct3D 10.x/11.x era "DX10" extension .DDS...

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Updated Wiki: TGA I/O Functions

The Targa Truvision (.TGA) format is commonly used as a texture source file format in game development, but this format is not supported by any built-in WIC codec. These functions implement a simple...

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Updated Wiki: TGA I/O Functions

The Targa Truvision (.TGA) format is commonly used as a texture source file format in game development, but this format is not supported by any built-in WIC codec. These functions implement a simple...

View Article

Updated Wiki: WIC I/O Functions

These functions use the Windows Imaging Componet (WIC) to read or write an image file. There are built-in WIC codecs in Windows for .BMP, .PNG, .GIF, .TIFF, .JPEG, and JPEG-XR / HD Photo images. Some...

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Commented Feature: DXTex rewrite using DirectXTex [651]

The legacy DirectX SDK included the DirectX Texture Tool (DXTEX.EXE), a venerable MFC-based application for viewing all the various components of a DDS file, doing conversions, and creating more...

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Commented Feature: DXTex rewrite using DirectXTex [651]

The legacy DirectX SDK included the DirectX Texture Tool (DXTEX.EXE), a venerable MFC-based application for viewing all the various components of a DDS file, doing conversions, and creating more...

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Updated Wiki: Texture Functions

Functions for doing texture processing based on DirectXTex data typically loaded from a WIC or TGA image file and then written to a .DDS file.FlipRotateFlip and/or rotate image or set of...

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Updated Wiki: CopyRectangle

Copies a rectangle of pixels from one image to another.Block compressed images are not supported. HRESULT CopyRectangle( _In_ const Image& srcImage, _In_ const Rect& srcRect, _In_ const...

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Updated Wiki: CopyRectangle

Copies a rectangle of pixels from one image to another.Block compressed images are not supported as either the source or destination. Use Decompress to uncompress BC images before using this function....

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Created Unassigned: How to use DirectXTex's CopyRectangle ? [1103]

I want to get Image2 from Image1.Finally, The output of Image2 is empty. I need your suggestion.Below is my code and pictrue to define...

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Closed Unassigned: How to use DirectXTex's CopyRectangle ? [1103]

I want to get Image2 from Image1.Finally, The output of Image2 is empty. I need your suggestion.Below is my code and pictrue to define...

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