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Updated Wiki: Version History

December 11, 2012
  • Ex versions of CreateTexture, CreateShaderResourceView, DDSTextureLoader and WICTextureLoader
  • Fixed BC2 and BC3 decompression issue for unusual color encoding case
  • Converted annotation to SAL2 for improved VS 2012 /analyze experience
  • Updated DirectXTex, DDSView, and Texconv with VS 2010 + Windows 8.0 SDK project using official 'property sheets'

November 15, 2012
  • Added support for WIC2 when available on Windows 8 and Windows 7 with KB 2670838
  • Added optional targetGUID parameter to SaveWIC* APIs to influence final container pixel format choice
  • Fixed bug in SaveDDS* which was generating invalid DDS files for 1D dimension textures
  • Improved robustness of CaptureTexture when resolving MSAA source textures
  • Sync'd DDSTextureLoader, ScreenGrab, and WICTextureLoader standalone versions with latest DirectXTK release

September 28, 2012
  • Added ScreenGrab module for creating runtime screenshots
  • Renamed project files for better naming consistency
  • New Typeless utilities for DirectXTex
  • Some minor code cleanup for DirectXTex's WIC writer function
  • Bug fixes and new -tu/-tf options for texconv

June 22, 2012
  • Moved to using XNA Math 2.05 instead of XNA Math 2.04 for USE_XNAMATH builds
  • Fixed BGR vs. RGB color channel swizzle problem with 24bpp legacy .DDS files in DirectXTex
  • Update to DirectXTex WIC and WICTextureLoader for additional 96bpp float format handling on Windows 8

May 31, 2012
  • Minor fix for DDSTextureLoader's retry fallback that can happen with 10level9 feature levels
  • Switched to use "_DEBUG" instead of "DEBUG" and cleaned up debug warnings
  • added Metro style application project files for DirectXTex

April 20, 2012
  • DirectTex's WIC-based writer opts-in for the Windows 8 BMP encoder option for writing 32 bpp RGBA files with the BITMAPV5HEADER

March 30, 2012
  • WICTextureLoader updated with Windows 8 WIC pixel formats DirectXTex updated with limited non-power-of-2 texture support and TEXFILTERSEPARATE_ALPHA option
  • Texconv updated with '-sepalpha' command-line option
  • Added USE_XNAMATH control define to build DirectXTex using either XNAMath or DirectXMath
  • Added VS 2012 project files (which use DirectXMath instead of XNAMath and define DXGI12_FORMATS)

March 15, 2012
  • Fix for resource leak in CreateShaderResourceView() Direct3D 11 helper function in DirectXTex

March 5, 2012
  • Fix for too much temp memory allocated by WICTextureLoader; cleaned up legacy 'min/max' macro usage in DirectXTex

February 21, 2012
  • WICTextureLoader updated to handle systems and device drivers without BGRA or 16bpp format support

February 20, 2012
  • Some code cleanup for DirectXTex and DDSTextureLoader
  • Fixed bug in 10:10:10:2 format fixup in the LoadDDSFromMemory function
  • Fixed bugs in "non-zero alpha" special-case handling in LoadTGAFromFile
  • Fixed bug in _SwizzleScanline when copying alpha channel for BGRA<->RGBA swizzling

February 11, 2012
  • Update of DDSTextureLoader to also build in Metro style apps; added WICTextureLoader
  • Added CMYK WIC pixel formats to the DirectXTex conversion table

January 30, 2012
  • Minor code-cleanup for DirectXTex to enable use of PCH through 'directxtexp.h' header

January 24, 2011
  • Some code-cleanup for DirectXTex
  • Added DXGI 1.2 implementation for DDSTextureLoader and DirectXTex guarded with DXGI12_FORMATS compiliation define

December 16, 2011
  • Fixed x64 compilation warnings in DDSTextureLoader

November 30, 2011
  • Fixed some of the constants used in IsSupportedTexture(),
  • added ability to strip off top levels of mips in DDSTextureLoader,
  • changed DirectXTex to use CoCreateInstance rather than LoadLibrary to obtain the WIC factory,
  • a few minor /analyze related annotations for DirectXTex

October 27, 2011
  • Original release

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